LASTEST UPDATE / TEST: July, 5 2010
NOT YET TESTED ON 4.3x Wii's
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I HAVE NOW PASSWORD PROTECTED MY CHANNELS TO PREVENT LEECHERS.
THE PASSWORD IS: pothsprojects
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Alright, here is a channel for the most recent NeoGamma R9 Beta 26 that I made! It is tested and is fully working without any problems (no crash) on my 4.2U NTSC Wii. Still be aware for "bad wads" out there! It is basically NeoGamma.dol files that I made into custom channels.
MAKE SURE YOU HAVE SOME BRICK PROTECTION (PRIILOADER, BOOTMII AS BOOT2) BEFORE YOU INSTALL ANY TYPES OF WADS. IT IS HIGHLY RECOMMENDED.
Picture
Channel Sample (Neogamma R9 Beta 13 - Beta 22). THIS HAS BEEN CHANGED.

http://img63.imageshack.us/i/bannerpvl.png/
Starting from now, there will be an update on NeoGamma R9 Beta's. Everytime a new release is released, I will be testing it out and then making a custom fully working Channel for you guys.
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NeoGamma R9 Channels - Channel Code: NGBL
NeoGamma R9 Beta 13 (Tested 5.26.10) - http://www.mediafire.com/?akdemw3z0wd
NeoGamma R9 Beta 16 (Tested 6.2.10) - http://www.mediafire.com/?vjmy2wgzhwj
NeoGamma R9 Beta 17 (Tested 6.4.10) - http://www.mediafire.com/?djymjoj2w52
NeoGamma R9 Beta 18 (Tested 6.6.10) - http://www.mediafire.com/?zuc0wwzmemt
NeoGamma R9 Beta 19 (Tested 6.8.10) - http://www.mediafire.com/?3jym4mm05zj
NeoGamma R9 Beta 20 (Tested 6.12.10) - http://www.mediafire.com/?yw2gn0o2zmg
NeoGamma R9 Beta 21 (Tested 6.12.10) - http://www.mediafire.com/?mlykutmzr2i
NeoGamma R9 Beta 22 (Tested 6.12.10) - http://www.mediafire.com/?az3augzizoo
NeoGamma R9 Beta 22 Update (Tested 6.14.10) - http://www.mediafire.com/?bwwtmymozml [Small changes]
NeoGamma R9 Beta 23 (Tested 6.14.10) - http://www.mediafire.com/?q1uymymjv0n [New Channel Icon]
NeoGamma R9 Beta 24 (Tested 6.21.10) - http://www.mediafire.com/?mmorwvnw3jx [New Base Wad, Animated Channel now, NeoGamma's Official Background Music added! -Bigger Size-]
NeoGamma R9 Beta 25 (Not yet done) - No Download Yet.
NeoGamma R9 Beta 26 (Not yet done) - No Download Yet.
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cMIOS Installers
Waninkoko's cMIOS V5 (not compatible with GC mode internal and external) - http://filetrip.net/f9667-cMIOS-5.html
WiiGator's cMIOS Installer (compatible with GC mode internal and external) - http://www.mediafire.com/?mn2jzmqg0ny
WiiPower's cMIOS (compatible with GC mode internal and external) - http://www.mediafire.com/?knjnznnzmkr
- Code: Select all
The cMIOS is basically identical with WiiGator's cMIOS, but without the DVD-R patch and i
always use MIOSv4. The cMIOS should allow all retail gamecube games to be played from the disc
channel, and it allows to boot gamecube homebrew.This cMIOS is only for use with retail discs.
Backup gamecube games do boot with this cMIOS, but only if the loader doesn't allow the game to
reset the drive. If the game can't reset the drive, a disc change is impossible. So if you want to run
gamecube backups, get WiiGator's cMIOS which allows everything this cMIOS does, plus running of
gamecube backups.
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Installation
1. Download the file.
2. Extract the file into your SD card.
- Make sure you put it into your WAD folder.
3. Open HomeBrew Channel and install with Wad Manager. (I used Wad Manager v1.7).
4. Choose IOS249, No for NAND, SD Card for storage device.
5. Install "NeoGamma R9 B[XX] - NGBL".
6. Exit back to System Menu.
7. Start NeoGamma R9 B[XX].
8. Post back your results on this thread.
OPTIONAL - CMIOS Installers (If you want to play GameCube Backups (Disc ONLY))
1. Download either Waninkoko's cMIOS v5 (not compatible with GC mode internal and external) or WiiGators cMIOS (compatible with GC mode internal and external).
2. Copy Waninkoko or WiiGator cMIOS folder to the apps folder of your Wii SD card.
3. Run this app from the HomeBrew Channel.
4. Read disclaimer and press the "A" button.
5. Next, select "Network Install".
6. Choose which MIOS Version you want to install (Choose either MIOS v8 or MIOS v10 (Waninkoko)) and press "A" to install.
6. Now press any button to return to Wii menu.
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Change Log
- Code: Select all
R9 beta 25 - > R9 beta 26
- Gamecube loading(internal GC mode): Added another sleep before video init in GC mode
- Gamecube loading(internal GC mode): Removed pad init in GC mode
- Gamecube loading(internal GC mode): Added option to set reloader to forced(fixes 007 Agent under Fire, automatically set to forced on it)
R9 beta 24 - > R9 beta 25
- Gamecube loading(internal GC mode): Added a sleep before booting BC, hopefully fixes these random crashes
- Gamecube loading(internal GC mode): Output which dvd function is used(just additional info)
R9 beta 23 - > R9 beta 24
- Gamecube loading(internal GC mode): Added Nicksasa's GC hooks again, they seem to work for a few games.
R9 beta 22 - > R9 beta 23
- Gamecube loading(internal GC mode): Added warnings if dvd functions could or would not be patched.
R9 beta 21 - > R9 beta 22
- Gamecube loading(internal GC mode): Using a png as background now
- Gamecube loading(internal GC mode): Removed sleep from beta 21, didn't help
R9 beta 20 - > R9 beta 21
- Using devkitPPC r21, libogc 1.8.3 and libfat 1.0.7 now
- Gamecube loading(internal GC mode): Added a sleep before video init(maybe helps with random crashes on startup)
R9 beta 19 - > R9 beta 20
- Gamecube loading(internal GC mode): Virtually disable Ocarina when no codes are found
- Gamecube loading(internal GC mode): Removed debugging only related dvd commands in the plugins
- Gamecube loading(internal GC mode): Added plugin memory protection on reloader(_tiny_ chance it fixes some multi .dol game problems)
- Gamecube loading(internal GC mode): Added report_error to low plugin(_tiny_ chance it fixes some audio problems)
R9 beta 18 - > R9 beta 19
- All unused options are now greyed out
- Allow .gct files with 4 and 6 digits of the disc id
- Auto Force language now only forces if the Wii's region is different from the game's region
- Added hidden feature for developers only, only talk in PM about it
R9 beta 17 - > R9 beta 18
- Gamecube loading(internal GC mode): Restored the possibilty to boot single game discs with Action Replay on a multi game disc
- Gamecube loading(internal GC mode): Speed optimisation for the reloader
- Gamecube loading(internal GC mode): Removed unused code
R9 beta 16 - > R9 beta 17
- Gamecube loading(internal GC mode): Dirty fix for Pokemon Box
- Gamecube loading(internal GC mode): Enabled reloader for games booted via Action Replay(but cheats won't work on mutli .dol games)
R9 beta 15 - > R9 beta 16
- Gamecube loading(internal GC mode): Finally added reloader support
R9 beta 14 - > R9 beta 15
- Gamecube loading(internal GC mode): Allow the drive to reset. The 2nd disc feature now works(again)
R9 beta 13 - > R9 beta 14
- Cosmetical changes to GUI and code
- Gamecube loading(internal GC mode): Calling ICInvalidateRange after DCFlushRange in the backup plugin, maybe increases stability, but results in slower reading
R9 beta 12 - > R9 beta 13
- Finally added saving of the gamecube options
- Gamecube loading(internal GC mode): Added Ocarina support (only retail discs)
R9 beta 11 - > R9 beta 12
- Added .wip files for Prince of Persia: The Forgotten Sands(not confirmed to work yet)
- Gamecube loading(internal GC mode): Switching to game video mode just before booting the game, fixes some video mode issues during the loading screen
- When using a .wip patch, it says "patch forced!" now if the old data from the .wip file did not match the data in memory
R9 beta 10 - > R9 beta 11
- Changed alt .dol code, seems bss wasn't cleared...
- Gamecube loading(internal GC mode): reverted video mode code from beta 10
- Gamecube loading(internal GC mode): Added proof of concept Wiird support for GC(only retail discs, only debugger, only VI hook)
R9 beta 9 - > R9 beta 10
- Changed video mode code in the GC loading screen(doesn't change anything...)
- Using drive command to enable audio streaming now(retail Eternal Darkness still not booting, while the backup still boots)
R9 beta 8 - > R9 beta 9
- Added identification of the used cIOS(rev13a+b, rev18 and rev19 only)
- Gamecube loading(internal GC mode): Disabled all debug printf and patching of debug printf in the main.dol
R9 beta 7 - > R9 beta 8
- Gamecube loading(internal GC mode): Added video mode patches
R9 beta 6 - > R9 beta 7
- Rearranged the menu
- Gamecube loading(internal GC mode): Added PAL(auto) video mode, it's PAL480i for NTSC and PAL576i for PAL games
- Don't bug with the drive info when loading from usb
R9 beta 5 - > R9 beta 6
- Prevent that a stubbed IOS249 is loaded
- Added warning on dvd read error for drives that can't read DVD-Rs(needs to be improved)
- Hide usb/sd loading option when using an IOS
R9 beta 4 - > R9 beta 5
- Added code that allows to identify where a dvd read error occured
R9 beta 3 - > R9 beta 4
- Gamecube loading(internal GC mode): Partly fixed video mode code, forcing PAL60 works at least for some NTSC games now(but not PAL games!)
R9 beta 2 - > R9 beta 3
- Fixed alt .dol disc+ bug causing some .dols to be unloadable
- Added .wdm file for Rampage: Total Destrucion(by woodoste)
- Gamecube loading(internal GC mode): Hopefully fixed code dump when playing certain backups that are not multi game discs(bug found by Levente)
R9 beta 1 - > R9 beta 2
- Gamecube loading(internal GC mode): Added support for retail discs
- Gamecube loading(internal GC mode): Changed video mode code, only confirmed working video mode is NTSC480i, PAL480i is confirmed to NOT work at the moment, PAL576i seems to work, progressive unknown
- Gamecube loading: Clearing bss before loading .dol sections for homebrew .dols(only relevant when building a cMIOS)
R8 - > R9 beta 1
- Gamecube multi game disc selection moved to wii mode(compatible cMIOS + GC mode 'internal' only) see gamecube.txt for details
- Fixed controls(support 2nd, 3rd and 4th controller, shutdown always possible when waiting for button press)
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It has been tested on Wii 4.2U and is working perfectly. If you have any problems, post here and I will try to solve it for you.








